Monday, October 29, 2012

DSDN112 - Orbi+ Augmented Systems Final

Final
 My device Orbi+ an Augmented Holographic Multipurpose Device / Assistant. Feeling two sided about this, as a few things are missing from the original design due to difficult to place certain objects where I had wanted them too. I feel as if I could have explored the tool more thoroughly than shown if difficulties with actors not showing and technical defects both times, which is honestly leave me to blame for not double checking my cameras.


Chris Scott DSDN112 Orbi Final from Saiyangoat on Vimeo.

What I like about his project is just the feel of the device, something small, compact and futuristic, possibly, possible. Animations could use improvement but I feel they work for how the device is animated.

DSDN112 - Original Clips, Thoughts, etc

Raw clips for other scenes that I had planned to use, essentially I had actually ran out of time, due to the time it took to learn the drawing tools with in After Effects. I also have a series of clips for inside Vic also,  will add other clips when Vimeo upload limit resets itself.

Originally, I wanted to have the user do a quick run though with the application, then show more of the navigation system/method with use of augmentation and masking walls to show direction.



IMG 0733 from Saiyangoat on Vimeo.


IMG 0735 from Saiyangoat on Vimeo.

DSDN112 - Update.


Just an update.

So its 5am, all the footage I edited for my other minute has somehow corrupted
The raws also won't open. So, no inside of buildings for us.

Seeing as this had happened, I had spent 3 hours attempting to recover, no
bueno, my fault really, I need a more reliable camera/make backups more than
once when I actually don't own a camera. :')

Below is the footage I have all polished up, no audio as of yet. shows the device in a real-life scenario, animations and how its controlled.
Pre-Final No Audio, Error check. from Saiyangoat on Vimeo.

DSDN112 - I wanted to procastinate.




















So I did.
Animation and animated graphics are now completed. Graphics for windows and finger masks(yea I finally went there) still have yet to be implemented.

Priority: Window graphics.
Secondary: Sound / Music.
Third: Finishing off detailing, atmosphere and feel.

Sunday, October 28, 2012

DSDN112 - Yesterdays Progress

Just a quick snippet I forgot to upload last night, you know, being 3AM and all.

Will upload final and a few test snippets with in the next couple of hours.

Draft Render_008_Orbi_Nav from Saiyangoat on Vimeo.

DSDN112 - Graphics WIP and Current.






















Just a minor update really, while I procrastinate and decide what to work on next.
Animated rings around fingers need to be added, but masking fingers are the moment is frustrating me, because. Yeah.

Animation in holographic window needs to be added, might start working on that now. Above screen caps are just of my horrible masking techniques and what has been working out so far/what I have left to do. I hope to have at least the interface fully animated and functioning with in the next 3-4 hours as planned for the clip, so I have time to polish up on Monday or Tuesday before hand in.
 Also, I have a headache, and I blame whoever reads this. Sup.

Saturday, October 27, 2012

DSDN112 - =_____=


So I've discovered, motion tracking. Is my new arch-nemesis. Masking and motion tracking is now complete, so I guess its time to stop procrastinating and polish everything up and add proper GFX and SFX :D